If the developer really wanted that actor or actress, they’d wait till the strike ends. The only situation I can see where mentioning it may make some sense or have some purpose, is if one actor replaced another in a sequel for comparison sake but, even then, union wouldn’t really matter as much as it is a developer choice. You’d really have to stretch things to be able to mention whether or not the actors are union or not. When anyone is preparing to buy anything and look for a review on the product that they’ll be getting, in this case, video games, and in voice acting in particular, it’s as simple as if the actor/actress did a good job or not. I do not think a review is the place for it though. I think these are subjects that need to be covered and perpetrators of evil need to be exposed. When it comes to topics like unions, sexual harassment, money embezzlement, etc. I’m actually in the middle when it comes to unions based on my experiences, but I don’t think they are wrong and they do help people that companies would otherwise love to take advantage of. If my understanding is correct, I disagree with this mindset and I’ll explain why.īefore we get into that, let me make my stance on unions clear and my thoughts on covering these topics. It is then requested that readers of this upcoming review keep this information in mind when they read it and that it’ll also be brought up during the actual review. The voice actors Capcom has opted to go with are non-union, and it’s explained that due to the position the writer is in, they cannot get out of writing this review as they did with Before The Storm due to this.
In a series of tweets from Kotaku writer Heather Alexander, an interesting thing was pointed out… Well, a couple of things. If I did, and if they were truly vile people, I wouldn’t have their product at all in the first place. I don’t care about their social standings, personal beliefs, or anything unrelated to what I have in my hands. I’ll also call them out on anything they’ve done that is wrong or problematic. When it comes to the people making the game, I’ll give them praise if I find something particular that they’ve nailed or if they’ve crafted something unique. If I’m not reviewing, I try to avoid information on it as to keep myself surprised and completely blind going into an experience. I don’t bring any background information into it, I do my best to avoid all information on a game when I know beforehand I will be reviewing it. When I review a game, I review it based on the product in hand.